Videogame Review: Arena Football – Road to Glory
Pros: Brings an Arena Football game to home consoles once again (Arena Football was released for the XBOX and PS2 a year prior) Cons: Very Madden-like updates – all rosters, no gameplay; Scoring is too easy; No Franchise Mode Let me just say, I love football. And, just a few years ago, I was getting […]
Pros: Brings an Arena Football game to home consoles once again (Arena Football was released for the XBOX and PS2 a year prior)
Cons: Very Madden-like updates – all rosters, no gameplay; Scoring is too easy; No Franchise Mode
Let me just say, I love football. And, just a few years ago, I was getting into the Arena Football League. So, when I learned that the league had a game based on it (simply titled Arena Football), I had to pick it up. And, a year later, I picked up the sequel, Arena Football: Road to Glory.
Road to Glory was made by EA Sports, and it is easily noticeable. Like its sister game Madden, if you don’t know the players, the games don’t seem to be any different year after year. The Arena games play almost exactly alike. So, Sherdrick Bonner will be on the Chicago Rush in Road to Glory, while Matt D’Orazio quarterbacks the Rush on the original game, but the game stays the same. Just like Madden, my major issue with the game is the lack of legitimate updates.
Another problem with the game is the computer’s ability. Now, while typical arena games would have a final score around 56-52, the game is too easy to score on. When choosing a pass play, you would only have to throw it to a wide receiver running down the sideline. And, while you will throw incompletions, your receiver will most likely catch it every two or three throws. Then, when the computer is playing offense, it is so much easier to stop them and force a field goal attempt. So, instead of having a back-and-forth 48-45 final, you can easily win 52-13.
The game also lacks a Franchise Mode, which severely weakens its replay ability. While EA could have taken Madden’s Franchise (something I wouldn’t mind them taking) and working the AFL around it, all they gave was a Season Mode, only allowing one year of play at a time. So, even though the Fantasy Draft can offer some diversity, having a Sherdrick Bonner-led Rush team going up against a Clint Dolezel-led Dallas Desperado team can only be interesting the first few times. Lacking a Franchise Mode causes the game to be held back.
This game is not meant for casual football fans. Those people would only be able to get through a few games before the differences between the AFL and NFL rules got on their nerves. This game is for the people who watched and cared about the AFL during its existence. The people that know what is going on in the game will get much more enjoyment out of it than those that weren’t viewers of the AFL.
Score = 6.5/10
***NOTE: Even though it says Jeff wrote this, it was actually a review by Steve on our old website. He wrote it.